By Mikael Olsson

The C# speedy Syntax Reference is a condensed code and syntax connection with the C# programming language. It provides the fundamental C# syntax in a well-organized layout that may be used as a convenient reference.

You won’t locate any technical jargon, bloated samples, drawn out historical past classes or witty tales during this publication. What you'll find is a language reference that's concise, to the purpose and hugely available. The booklet is jam-packed with valuable info and is a must have for any C# programmer.

In the C# fast Syntax Reference, you'll find:
* A concise connection with the C# language syntax.
* brief, uncomplicated and targeted code examples.
* A good laid out desk of contents and a finished index permitting effortless assessment.

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Example text

Doing so will cause a run-time error if the variable has null as its value. int j = (int)i; // run-time error Default values The default value of a reference type is null. For the simple data types the default values are as follows: numerical types become 0, a char has the Unicode character for zero (\0000) and a bool is false. Default values will be assigned automatically by the compiler for fields. However, explicitly specifying the default value for fields is considered good programming since it makes the code easier to understand.

For example, the seconds field can be prevented from being assigned a negative value. set { if (value > 0) seconds = value; else seconds = 0; } Properties do not have to correspond to an actual field. They can just as well compute their own values. The data could even come from outside the class, such as from a database. There is also nothing that prevents the programmer from doing other things in the accessors, such as keeping an update counter. public int hour { get { return seconds / 3600; } set { seconds = value * 3600; count++; } } private int count = 0; Read-only and write-only properties Either one of the accessors can be left out.

Rectangle then becomes the base class of Square, which in turn becomes a derived class of Rectangle. In addition to its own members, Square gains all accessible members in Rectangle, except for any constructors and destructor. // Base class (parent class) class Rectangle { public int x = 10, y = 10; public int GetArea() { return x * y; } } // Derived class (child class) class Square : Rectangle {} Object class A class in C# may only inherit from one base class. Object. It is therefore the root class of all other classes.

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