By Richard S. Wright, Nicholas Haemel, Graham Sellers

OpenGL® SuperBible, 6th version, is the definitive programmer’s advisor, instructional, and reference for the world’s top 3D API for real-time special effects, OpenGL 4.3. the easiest all-around creation to OpenGL for builders in any respect degrees of expertise, it truly explains either the most recent API and critical comparable suggestions. You’ll locate up to date, hands-on information for all elements of contemporary OpenGL improvement on either laptop and cellular systems, together with modifications, texture mapping, shaders, buffers, geometry administration, and lots more and plenty more.

Extensively revised, this variation provides many new OpenGL 4.3 positive aspects, together with compute shaders, texture perspectives, oblique attracts, and better API debugging. it's been reorganized to concentration extra tightly at the API, to hide the full pipeline prior, and that will help you completely comprehend the interactions among OpenGL and images hardware.

Coverage includes
A sensible creation to the necessities of realtime 3D graphics
Core OpenGL 4.3 strategies for rendering, changes, and texturing
Foundational math for growing fascinating 3D snap shots with OpenGL
Writing your personal shaders, with examples to get you started
Cross-platform OpenGL, together with crucial platform-specific API initialization fabric for Linux, OS X, and Windows
Vertex processing, drawing instructions, primitive processing, fragments, and framebuffers
Using compute shaders to harness today’s pictures playing cards for greater than graphics
Monitoring and controlling the OpenGL pictures pipeline
Advanced rendering: gentle simulation, inventive and non-photo-realistic rendering, and deferred shading
Modern OpenGL debugging and function optimization

Bonus fabric and pattern code can be found from the spouse site, openglsuperbible.com.

Show description

Read or Download OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition) PDF

Similar programming books

Specification by Example: How Successful Teams Deliver the by Gojko Adzic PDF

Summary

Specification by means of instance is an rising perform for growing software program in line with sensible examples, bridging the communique hole among company stakeholders and the dev groups construction the software program. during this e-book, writer Gojko Adzic distills interviews with profitable groups world wide, sharing how they specify, boost, and convey software program, with no defects, briefly iterative supply cycles.
concerning the Technology
Specification by way of instance is a collaborative process for specifying requisites and exams. Seven styles, totally explored during this e-book, are secret to meaking the strategy powerful. the strategy has 4 major merits: it produces dwelling, trustworthy documentation; it defines expectancies sincerely and makes validation effective; it reduces remodel; and, primarily, it assures supply groups and enterprise stakeholders that the software program that's equipped is correct for its purpose.
in regards to the Book
This ebook distills from the adventure of prime groups world wide potent how you can specify, try, and convey software program briefly, iterative supply cycles. Case reviews during this e-book diversity from small internet startups to massive monetary associations, operating in lots of techniques together with XP, Scrum, and Kanban.

This ebook is written for builders, testers, analysts, and company humans operating jointly to construct nice software.

buy of the print publication comes with a proposal of a loose PDF, ePub, and Kindle booklet from Manning. additionally on hand is all code from the book.
What's inside of * universal procedure styles
* the best way to steer clear of undesirable practices
* becoming SBE on your strategy
* 50+ case reports

For extra assets visit specificationbyexample. com.

========================================​=======
desk of Contents <ol><h5>Part 1 Getting started</h5> * Key merits
* Key approach styles
* residing documentation
* beginning the alterations
<h5>Part 2 Key strategy patterns</h5> * Deriving scope from targets
* Specifying collaboratively
* Illustrating utilizing examples
* Refining the specification
* Automating validation with no altering requisites
* Validating often
* Evolving a documentation method
<h5>Part three Case studies</h5> * uSwitch
* RainStor
* Iowa pupil mortgage
* Sabre Airline suggestions
* ePlan prone
* Songkick
* Concluding suggestions
</ol>

Download PDF by Richard S. Wright, Nicholas Haemel, Graham Sellers: OpenGL SuperBible: Comprehensive Tutorial and Reference (6th

OpenGL® SuperBible, 6th variation, is the definitive programmer’s advisor, educational, and reference for the world’s top 3D API for real-time special effects, OpenGL four. three. the simplest all-around creation to OpenGL for builders in any respect degrees of expertise, it truly explains either the most recent API and necessary similar ideas.

Unit Test Frameworks: Tools for High-Quality Software by Paul Hamill PDF

Post 12 months be aware: First released in 2004
------------------------

Unit try frameworks are a key component of renowned improvement methodologies comparable to severe Programming (XP) and Agile improvement. yet unit checking out has moved a ways past severe Programming; it truly is now universal in lots of forms of program improvement. Unit assessments aid verify low-level code correctness, decrease software program improvement cycle time, increase developer productiveness, and convey extra strong software.

Until now, there has been little documentation to be had on unit trying out, and such a lot assets addressed particular frameworks and particular languages, instead of explaining using unit trying out as a language-independent, standalone improvement technique. This precious new publication covers the speculation and historical past of unit try frameworks, deals step by step guideline in simple unit try out improvement, presents priceless code examples in either Java and C++, and contains info on essentially the most regularly occurring frameworks this day from the XUnit kin, together with JUnit for Java, CppUnit for C++, and NUnit for . NET.

Unit try out Frameworks comprises transparent, concise, and distinctive descriptions of: the idea and layout of unit try out frameworks Examples of unit assessments and frameworks types of unit assessments renowned unit attempt frameworks And extra it is usually the entire resource code for CppUnit for C++, and NUnit for . internet.

Additional resources for OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition)

Sample text

The second rule of flocking . . . . . . . Main body of the flocking update compute shader . Inputs to the flock rendering vertex shader . . . Flocking vertex shader body . . . . . . . . . . . . . . . 438 444 444 447 450 453 455 459 464 465 466 467 467 468 469 470 . . . . 9 xxx Getting the result from a query object . . . . Figuring out if occlusion query results are ready . Simple, application-side conditional rendering . Rendering when query results aren’t available .

As polygons, triangles are always convex, and therefore filling rules are easy to devise and follow. Concave polygons can always be broken down into two or more triangles, and so hardware natively supports rendering triangles directly and relies on other subsystems4 to break complex geometry into triangles. The rasterizer is dedicated hardware that converts the three-dimensional representation of a triangle into a series of pixels that need to be drawn onto the screen. Points, lines, and triangles are formed from collections of one, two, or three vertices, respectively.

Rendering to two layers with a geometry shader . Copying from an array texture to a stereo back buffer . . . . . . . . . . . . . Turning on line smoothing . . . . . . . Choosing 8-sample antialiasing . . . . . . Setting up a multi-sample framebuffer attachment Simple multi-sample “maximum” resolve . . . Fragment shader producing high-frequency output . . . . . . . . . . . . . A 100-megapixel virtual framebuffer . . . . Applying simple exposure coefficient to an HDR image .

Download PDF sample

Rated 4.57 of 5 – based on 5 votes